Why I start every project with words, not wireframes
Creative Process
Creative Process
Creative Process

Why I start every project with words, not wireframes

Why I start every project with words, not wireframes

Starting with words brings clarity and purpose to design. Content-first projects lead to stronger, more effective user experiences.

Starting with words brings clarity and purpose to design. Content-first projects lead to stronger, more effective user experiences.

Starting with words brings clarity and purpose to design. Content-first projects lead to stronger, more effective user experiences.

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Jun 27, 2025

Jun 27, 2025

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Why I start every project with words, not wireframes
Why I start every project with words, not wireframes

Design isn’t just about how things look — it’s about how things work. And before we can make something work well, we need to know what it’s supposed to say. That’s why I always start with words, not wireframes.

It’s easy to jump into Figma. But if we skip the language, we risk designing screens that are visually polished — but structurally hollow. Content gives design its direction.

Why Design Fails Without Words

Too often, designers create layouts with placeholder text and hope the “real” content fits later. But real content isn’t decoration — it’s the point. When words come last, the experience becomes disjointed, confusing, or worse: forgettable.

“Design without content is just decoration. If the message isn’t clear, no amount of visual polish will save it.”

— A content-first mentor I admire

5 Habits of Content-First Designers

Small practices that make a big difference

Start with a conversation — Before opening any design tool, talk about the message, the audience, and the problem you’re solving.

  • Write the key screens first — Draft the homepage headline, the primary CTA, or the onboarding steps — even if they’re rough.

  • Collaborate with copy early — Bring writers into the process from day one. Design and language should evolve together.

  • Use real words in wireframes — No more “lorem ipsum.” Use real (or draft) content to see how it feels in flow.

  • Edit ruthlessly — Simpler is better. Every word and visual should earn its place.

What Content-First Projects Prioritize

Design is problem-solving — and words define the problem. When teams lead with language, they make better decisions, faster.

  • Clear value props that resonate with users

  • Story-driven flows that make sense from screen to screen

  • Fewer revisions — because everyone’s aligned early

  • Better collaboration between design, product, and marketing

  • More confidence in presenting work that actually works

Final Thoughts

Wireframes matter — but they’re not the first step. The best digital experiences are built on clarity, not guesswork. And clarity starts with words.

“The most powerful design tool isn’t a button or layout grid — it’s a sentence that makes someone say, ‘Yes, this is for me.’”

— Unknown

If your next project feels stuck or scattered, skip the gray boxes and start with a shared doc. Write what matters. Design will follow.

Design isn’t just about how things look — it’s about how things work. And before we can make something work well, we need to know what it’s supposed to say. That’s why I always start with words, not wireframes.

It’s easy to jump into Figma. But if we skip the language, we risk designing screens that are visually polished — but structurally hollow. Content gives design its direction.

Why Design Fails Without Words

Too often, designers create layouts with placeholder text and hope the “real” content fits later. But real content isn’t decoration — it’s the point. When words come last, the experience becomes disjointed, confusing, or worse: forgettable.

“Design without content is just decoration. If the message isn’t clear, no amount of visual polish will save it.”

— A content-first mentor I admire

5 Habits of Content-First Designers

Small practices that make a big difference

Start with a conversation — Before opening any design tool, talk about the message, the audience, and the problem you’re solving.

  • Write the key screens first — Draft the homepage headline, the primary CTA, or the onboarding steps — even if they’re rough.

  • Collaborate with copy early — Bring writers into the process from day one. Design and language should evolve together.

  • Use real words in wireframes — No more “lorem ipsum.” Use real (or draft) content to see how it feels in flow.

  • Edit ruthlessly — Simpler is better. Every word and visual should earn its place.

What Content-First Projects Prioritize

Design is problem-solving — and words define the problem. When teams lead with language, they make better decisions, faster.

  • Clear value props that resonate with users

  • Story-driven flows that make sense from screen to screen

  • Fewer revisions — because everyone’s aligned early

  • Better collaboration between design, product, and marketing

  • More confidence in presenting work that actually works

Final Thoughts

Wireframes matter — but they’re not the first step. The best digital experiences are built on clarity, not guesswork. And clarity starts with words.

“The most powerful design tool isn’t a button or layout grid — it’s a sentence that makes someone say, ‘Yes, this is for me.’”

— Unknown

If your next project feels stuck or scattered, skip the gray boxes and start with a shared doc. Write what matters. Design will follow.

Design isn’t just about how things look — it’s about how things work. And before we can make something work well, we need to know what it’s supposed to say. That’s why I always start with words, not wireframes.

It’s easy to jump into Figma. But if we skip the language, we risk designing screens that are visually polished — but structurally hollow. Content gives design its direction.

Why Design Fails Without Words

Too often, designers create layouts with placeholder text and hope the “real” content fits later. But real content isn’t decoration — it’s the point. When words come last, the experience becomes disjointed, confusing, or worse: forgettable.

“Design without content is just decoration. If the message isn’t clear, no amount of visual polish will save it.”

— A content-first mentor I admire

5 Habits of Content-First Designers

Small practices that make a big difference

Start with a conversation — Before opening any design tool, talk about the message, the audience, and the problem you’re solving.

  • Write the key screens first — Draft the homepage headline, the primary CTA, or the onboarding steps — even if they’re rough.

  • Collaborate with copy early — Bring writers into the process from day one. Design and language should evolve together.

  • Use real words in wireframes — No more “lorem ipsum.” Use real (or draft) content to see how it feels in flow.

  • Edit ruthlessly — Simpler is better. Every word and visual should earn its place.

What Content-First Projects Prioritize

Design is problem-solving — and words define the problem. When teams lead with language, they make better decisions, faster.

  • Clear value props that resonate with users

  • Story-driven flows that make sense from screen to screen

  • Fewer revisions — because everyone’s aligned early

  • Better collaboration between design, product, and marketing

  • More confidence in presenting work that actually works

Final Thoughts

Wireframes matter — but they’re not the first step. The best digital experiences are built on clarity, not guesswork. And clarity starts with words.

“The most powerful design tool isn’t a button or layout grid — it’s a sentence that makes someone say, ‘Yes, this is for me.’”

— Unknown

If your next project feels stuck or scattered, skip the gray boxes and start with a shared doc. Write what matters. Design will follow.

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